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whisper

Whisper

Smooth Talker

Lvl 1 You know just what to say and just when to say it. Social interactions with NPCs are more likely to go smoothly.

Lvl 2 Your slick words have a way of loosening others' tongues. When interacting with NPCs, they are more likely to reveal secrets to you.

Lvl 3 You have a way of phrasing requests that make it hard to refuse. You can convince friendly minor NPCs (not Guardians) to do a favour for you, provided there isn't a high risk of injury or death to them.


Behaviourist

Lvl 1 Observing people has always been a hobby of yours. It's amazing how much you can tell just from the way a person holds themselves. If you are able to observe a PC or NPC for 10 minutes, you may learn the name and level of one Skill that they possess.

Lvl 2 Watching is one thing, but listening: that is a trick most people overlook. When talking to a PC or NPC for 10 minutes, you can gain a sense of an immediate thing/outcome they desire. Usable once per Uptime OR Downtime.

Lvl 3 Some people say people wear their hearts on their sleeves, but that's not true; they wear it in their stance, their tone and their eyes. If you spend 20 minutes with a PC or NPC, you can pinpoint one of their deepest desires, ideals or fears. Usable once per Uptime OR Downtime.


Mimicry

Lvl 1 Be it a crying coyote or a chirping songbird, you've practised the call of just about every creature under the sun. You can accurately imitate the sounds of animals and other non-sapient creatures.

Lvl 2 Your proficiency with your voice has expanded to encompass most sounds in nature. You can now mimic the sound of natural phenomena such as a crackling fire or howling winds, you can even mimic sounds of objects moving, contraptions and engines (this includes non-sapient inanimate beings).

Lvl 3 Pitch, volume, tone: these are merely the tip of your voice toolkit. You can now accurately mimic voices you have heard before.


Pest Control

Lvl 1 You have some history in dealing with the angry, fuzzy inhabitants of a library. You can recognise hostile behaviour in non-human creatures (including Library Pests) and are better able to convince them not to attack.

Lvl 2 I mean, if they're going to be here, they might as well make themselves useful. You can convince non-hostile, non-human, unintelligent creatures to perform simple tasks for you that doesn't endanger them.

Lvl 3 Perhaps some of the uninvited guests can stay after all. You can train one non-human, unintelligent creature at a time to perform a complex task. While performing this task, this creature is telepathically bonded to you.

whisper.txt · Last modified: 2021/10/25 16:41 by gm_nic