Please see below a compiled list of turnsheets which the GM team found to be exceptionally good reading for those who wish to learn more about what was happening throughout One Last Fire. These are stories which brought us to the edges of our seats, tugged at heartstrings, elicited gasps of shock from GMs and players alike, and made us go 'what the orb?!?'
We hope you enjoy perusing this selection at your leisure. Thanks again for playing!
Note: These have been shared with the permission of the players who first received these turnsheet responses. Many of these overlap with the turnsheets players wished to share with everyone as well!
If you have a fondness for experimentation, fickle beings and found families, check out….
If you always wanted to delve into epic poetry, friendships which transcend space and time, and the spirit of a lost civilisation…
If you enjoy sibling reunions, games of deception, and a lingering suspicion that this might be too good to be true…
If you thought there was always something strange about that 'stinky flower', but how in the world did it become a kind of benevolent god…???
If you were curious about how much and in what way some of the other player characters changed, all of your journeys were uniquely difficult.
Amenken's Tomb held secrets both large and small, though some character uncovered deep existential questions as well…
I had to go half-insane researching this side-plot: now so do you!
Many of you spent time visiting other people's Personal Libraries, seeing how they changed (or didn't change), but none were as appalled by what they saw as Angelo…
Now, if you’re like me, and wondering how in the Library Adamo and Pascale got together of all people, these Turnsheets probably won’t shed any light on the situation whatsoever, but they’re at least what the two of them saw.
Just a real nice turnsheet about some home design, and a turning point in Carmen’s tale.
Because how can we not. (Note: Paul's perspective was chosen here because it's the most general/audience-like of all, but if you'd like yours to be included, please just contact GM Ainhoa on Discord.)
Memory was a key aspect of this game, and many characters experienced revelations about their past. Here are a few of the ones the GMs enjoyed revealing the most.